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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Windy Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Map Maker. He is muscular with a powerful set of arms. His fur is brown and very short. His eyes are blue and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Windy Of Ale, Male Tabaxi Commoner 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and carries crossbows. His black hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted martial powers by his dying sister.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Family. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Hugh Marlee, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. Golden yellow topaz (1200 gp). Rhodochrosite (7 gp).


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Miner and found it very stressful. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and his religion dominates his actions

Flaws: Insomniac, Antagonistic. Bonds: Enemies, Religious, Job, Adventurer. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

John Morton, Male Human Monk 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Spear Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears brown painted combat armor at almost all times. She has wavy yellow fur. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Energy wise she seems alert and responsive.

History: Born in a small village she learned the ways of the warrior from her father. In her 17th year, her parents were killed by a orcs raid, leaving Spear alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Joker, Professionalism, Fighting. Bonds: Enemies. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Spear Wing, Female Tabaxi Cleric 2
Medium (4'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs

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