River Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears brown trousers with black and tan striped suspenders. She wears various colorful collared shirts. She wears her lavender fur down. Her hazel eyes lackadaisically let the world flow into them.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. River is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, River never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Antagonistic. Bonds: Family, Rich, In love. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 37 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +5
Possessions: 80 pp.
Symma Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has shaved her head bald. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born to a pair of adventurers, Symma grew up listening to her father's many stories. Her arcane abilities were realized during a raid on her village. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Gifted. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 120 gp.
Drogo Andreantti, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears skinny pants and wears a violet and grey robe with the hood down. He sports a flattop hair cut. He has a dull look in his amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has all his life been fascinated with writing.
History: Born in the south his family was never financially stable. A gifted student he started as a Layabout, but he got bored and became a Mortician. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to be a layabout again
Ideals: Disciplined, Artistic. Bonds: Poor, Job, Enemies. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 8)
Armor Class 8
Hit Points 39 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
Alston Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears rags and sports a simple walking cane. He sports a flattop hair cut. His eyes are a pleasant hazel.
Personality: He is overprotective of those who hire his services. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a slaver, Alston was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and find a way to reverse the transformation of his sister
Bonds: Poor, Guardian, Adventurer, Mentor, Family, Enemies. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 14)
Armor Class 13
Hit Points 97 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Elven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 100 pp. Alexandrite (200 gp). Freshwater pearl (14 gp). Jasper (20 gp). Moss agate (14 gp). Moonstone (20 gp). Tiger eye turquoise (14 gp). Black pearl (200 gp). Alexandrite (200 gp). Fiery yellow corundum (600 gp). Deep blue spinel (200 gp). Rose (20 gp). Rhodochrosite (14 gp). Golden yellow topaz (200 gp). Malachite (14 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


