Medrash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this man is typically in his Sellsword uniform. His white crest is kept up in a ponytail inside a top hat. His eyes are red and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the south to a Sellsword, Medrash learned a great deal about his father's area of expertise. In his 10th year, his parents were killed by a orcs raid, leaving Medrash alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Revenge; and to end his boredom
Flaws: Shy, Mundane. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 5000 cp.
Margery Hampton, Female Human [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a slight overbite and is overall scrawny. Her hair is long and white with streaks of chestnut, and is pulled back with small grey clips. Her eyes are amber and catlike.
Personality: She is extraordinarily eccentric. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Priest, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and her relatives are trying to arrange a marriage
Flaws: Insane, Impulsive. Bonds: Slave, Family. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
Possessions: 100 gp.
Nurkara Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her brown boots flare out at the collars. She is physically well-built. She sports a flattop hair cut. She wears a mask on her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is an amazing painter.
History: Nurkara was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Nurkara took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Retire the richest woman in the south; and she desires power and/or immortality
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Healer
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 46 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (100 gp). Solid gold idol (200 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A roughly beaten golden orb (110 gp).
Williamina Stanley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and a wedding ring on her left hand. She has a long black ponytail with little hanging trinkets. She has gleaming, smiling amber eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was granted divine powers by her dying brother.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: In love, Religious, Immigrant, Adventurer. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2900 sp. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!

