Pirithin Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Rich, Family. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 50 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. Smoky quartz (70 gp).
Suhnae Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He keeps his white hair in a pixie cut. He has brown eyes and a blue hat with a green feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Suhnae hails from a village terrorized by goblins. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by goblins. Suhnae was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Marry his sister to traveling adventurers.
Flaws: Secretive. Bonds: Family, Enemies, Nature. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 40 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1600 gp. Star rose quartz (80 gp). Chrysoberyl (120 gp). Amber (120 gp). Rock crystal (80 gp). Black pearl (200 gp). Emerald (1400 gp). Obsidian (9 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a tan coat with brown slacks. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy chestnut hair. He has gray eyes and a yellow hat with a tan feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered west to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Someone believes him a fraud; and money/treasure
Flaws: Shy, Hedonist, PTSD. Bonds: Rich, Enemies. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. Alexandrite (1100 gp). Lapis lazuli (8 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item.
Murgen Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'8" and wears a white costume with the symbols of strength on her torso. Her left leg appears badly burned and disfigured. Her blonde hair has been sun bleached extensively. Her eyes are green.
Personality: Murgen hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Murgen and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Religious. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 48000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

