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NPC Generator

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Advanced [show]


Alex Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.

History: Alex was born in the north. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur, Persistence. Flaws: Insane, Depressed. Bonds: Poor. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Alex Bradshaw, Male Human Rogue 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Sardonyx (70 gp).


Social Check DCs


Ella Badger, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears dark leathers with embroidery and is in decent physical shape. Her chestnut hair is lengthy and is close to two feet long. Her eyes are likewise green.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ella took refuge in the old dungeon and found the beat up sickle and armor she uses now. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants a kiss; and to clean up the streets

Ideals: Fighting. Bonds: Guardian, Family, Nature, Has a crush. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Ella Badger, Female Human Aristocrat 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)6 (-2) 11 (+0)16 (+3)
Skills Investigation +0, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bolhild Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'11". She wears a grey tunic with blue highlights, and long violet pants that bunch up around her shoes. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She pushes her goals aggressively. She is also a coward if confronted.

History: Bolhild hails from a village terrorized by giants. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes her a fraud.

Flaws: Shy, Fearful, Insane. Bonds: Enemies. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Bolhild Eversharp, Female Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 90 gp.


Social Check DCs


Nelkin Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'10", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut short. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Interpreter, Nelkin learned a great deal about his father's area of expertise. A gifted student he started as a Architect, but he got bored and became a Interpreter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Architect again.

Ideals: Logical. Bonds: Guardian, Job, Adventurer. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nelkin Honeypot, Male Halfling Sorcerer 11
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 68 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Performance +3, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 400 gp.


Social Check DCs

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