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Modean Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His dark red hair is smooth and relatively long. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Ploughman, who enjoyed hunting, Modean was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his sister.

Ideals: Athletic, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Family, Nature. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Modean Enigma, Male Tiefling Sorcerer 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 200 gp. Golden yellow topaz (1600 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Ernest Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'10" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. This amber eyed northerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his sister

Ideals: Optimist, Philantrophist. Bonds: Rich, Job, Family, Religious. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Ernest Aloro, Male Half-Elf Cleric 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 7 (-2)18 (+4)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Olrok Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears skinny pants and wears a black and blue robe with the hood down. Beneath his clothing is a huge mess of scar tissue. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Seamstress, Olrok learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Seamstress.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Insomniac. Bonds: Slave, Adventurer, Job. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Olrok Vance, Male Half-Orc Warrior 6
Medium (6'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Zephan Care, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'1". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a halberd. His hair is cut close to his head. His gold eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Bonds: Poor, Religious, Military, Slave. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Zephan Care, Male Tiefling Aristocrat 4
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Thunderstones. 1 Antitoxin. 3 Tanglefoot bags. 1 Antitoxin.


Social Check DCs

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