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NPC Generator

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Advanced [show]


Adelard Shelley, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Adelard was born in the south. At a young age he loved to build and create. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Persistence. Bonds: Poor, Immigrant, Religious. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Adelard Shelley, Male Human Warrior 11
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1100 gp.


Social Check DCs


Fallond Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He carries with him a set of daggers on his belt, each one with a emerald on the hilt. His auburn hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: Born in the south to a Gardener, Fallond learned a great deal about his mother's area of expertise. He has had some formal singing training, and achieved minor success. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of dire rats; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies, Job. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Fallond Orcfoe, Male Dwarf Sorcerer 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 54 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Jeweled anklet (2000 gp). An abacus with copper, silver and gold markers (100 gp). An abacus with copper, silver and gold markers (100 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this eastern man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his golden hair down. He has hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 4 years old his parents immigrated from the east. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Krimmon's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Military, Immigrant. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Krimmon Whispermouse, Male Halfling Druid 7
Small (2'10") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 19 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Xappan Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, grey shirt, and white tie. He wears his blue hair up. His white eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barber father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, In love. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Xappan Tragedy, Male Tiefling Sorcerer 13
Medium (6'8") Tiefling, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 84 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)18 (+4) 13 (+1)16 (+3)
Skills Athletics +6, Performance +7
Senses Passive Perception 11
Languages Common, Ignan, Orc, Infernal, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666666400

Possessions: 100 pp. Embroidered and bejeweled glove (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Golden circlet with four aquamarines (2000 gp). Silver ewer (90 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (200 gp). Old masterpiece painting (1400 gp). 1 Medium magic item.


Social Check DCs

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