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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trey Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered black stockings. His golden hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Miller. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Nature, Criminal record. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Trey Clive, Male Human Rogue 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 15 (+2)6 (-2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 500 sp. Banded agate (11 gp).


Social Check DCs


Ella Gracey, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears skinny pants and wears a brown and blue robe with the hood down. Her white hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village she learned the ways of the warrior from her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ella's homeland. Ella decided to take the middle way and become a bodyguard. She left for the east, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Shortens vowels

Attributes [hide]

Ella Gracey, Female Human Expert 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 82 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 10
Languages Common, Orc, Celestial, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 400 gp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Oriel Washington, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case, and a wedding ring on her right hand. Her black hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A powerful necromancer made her what she is. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is terrified, and will act out of fear.

Flaws: Fearful. Bonds: In love, Job, Mentor, Rich. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Oriel Washington, Female Human Monk 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 15 (+2)7 (-2)
Skills Insight +6, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Minor magic item.


Social Check DCs


Shifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a faded coat and loose pants complete with broad hat. Her brown fur is braided into rings. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. As long as the job gets done she does not care how it got done.

History: Sold as a small child to a wizard, Shifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.

Motivation: She is greedy.

Ideals: Optimist, Professionalism. Flaws: Addict. Bonds: Mentor, Rich. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Shifting Of Snakes, Female Tabaxi Paladin 3
Medium (6'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Banded agate (7 gp). Eye agate (7 gp). Fire opal (900 gp).


Social Check DCs

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