Tûhorn Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his chestnut hair up in a very large beehive style do. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Tûhorn was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 3 years.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Carter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 12)
Armor Class 10
Hit Points 77 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Halfling
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. 1 Minor magic item.
John Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: John lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Mayor, but he was a colossal failure. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Family, Job. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Snagog Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a black poncho over his likewise colored trousers and shirt. His moppish white hair is in a traditional bowl cut. His brown eyes peer out from beneath his small black hat.
Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born blind and as such lacked many opportunities for work. Snagog was born on a far western plains where he grew up under the tutelage of his father, an expert Slave Trader. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Flaws: Insane, Disease. Bonds: Immigrant, Has a crush, Criminal record. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 30 pp. Eye agate (4 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item.
Bhevek Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light white in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. His long auburn hair is drawn into a two foot long braid. He has a dull look in his green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Bhevek grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Flaws: Antagonistic, Impulsive. Bonds: Slave, Adventurer, Immigrant, Military. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 74 (16d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 7000 gp. Moss agate (9 gp). Obsidian (9 gp). Golden yellow topaz (1600 gp). Amber (90 gp). Tourmaline (90 gp). Blue star sapphire (600 gp). Coral (90 gp). Tiger eye turquoise (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

