Osah Still, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'2". She likes to wear ponchos typically of a light green in addition to tight pants, and her gloved hand is found clutching a kukri. She has moderate length chestnut hair. Her black eyes peer out from beneath her broad green hat.
Personality: She will rave to anyone who will listen. Osah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born several months after her father was called into army service. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and she is currently in port desperately looking for someone to get her out
Flaws: Insane. Bonds: Family, Military, Mentor, Slave. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 15 (+2) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp.
Dalaba Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Miner. She carries a battered bastard sword and tarnished sickle as well. She sports silver long hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She worked as a nervous Miner and found it very stressful. She now owns her own business.
Motivation: She's repulsed by the PC; and to be a bricklayer again
Ideals: Fighting, Artistic. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 48 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Golden yellow topaz (600 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Ulfgar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. With a patchy black beard and wild black hair. His eyes are a pleasant blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted, Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Crown-heir
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork studded leather. 1 Breastplate.
Marastyr Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has a slight overbite and is overall scrawny. Sporting a golden mohawk this woman's hair draws a lot of attention. She has blue eyes and a grey hat with a tan feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born on a small isolated farm. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Passionate. Bonds: Has a crush, Adventurer, Nature, Criminal record. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp. Brass mug with jade inlays (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!

