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NPC Generator

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Lvl.
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Advanced [show]


Jane Colton, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her red hair is styled in orderly dreadlocks. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Detective, Jane learned a great deal about her mother's area of expertise. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has worked as a Detective like her mother before her.

Motivation: To be a Ploughman again; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Disciplined. Flaws: Fearful, PTSD. Bonds: Job. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Jane Colton, Female Human Sorcerer 6
Medium (5'5") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 40000 cp.


Social Check DCs


Norman Hallewell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man is wearing a long, brown cloak. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and to settle down with his crush

Ideals: Optimist, Athletic. Bonds: Has a crush, Adventurer, Mentor, Job. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Hallewell, Male Human Aristocrat 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp. Red spinel (150 gp).


Social Check DCs


Katherine Graham, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her left hand appears badly burned and disfigured. Her silver hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: Katherine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She was granted druidic powers by her dying sister.

Motivation: She wants revenge against gnolls; and many gnolls want her driven away

Ideals: Extrovert, Gifted. Bonds: Mentor, Enemies. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Katherine Graham, Female Human Wizard 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills History +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eye agate (7 gp).


Social Check DCs


Dabbledob Reese, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Navigator father left him crippled. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Philantrophist. Flaws: Insane, Disease. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Dabbledob Reese, Male Gnome Bard 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 16000 cp. Iolite (50 gp). Violet garnet (600 gp). Deep blue spinel (600 gp).


Social Check DCs

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