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NPC Generator

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Advanced [show]


Frouse Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Dyer. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Frouse was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and expand his business

Ideals: Philantrophist, Professionalism. Bonds: Job, Mentor. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Frouse Ironhide, Male Gnome Aristocrat 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)13 (+1) 15 (+2)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 4000 sp. 1 Healer’s kit.


Social Check DCs


Windy Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, pastel cloak. His fur is white and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Apothecary, who enjoyed hunting, Windy was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Bonds: Immigrant, Criminal record, Nature, Debt. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Windy Blossom, Male Tabaxi Rogue 1
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Elegant Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She keeps her lavender fur in a flapper bob. Her eyes are copper.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Half-Orc compassion; and she's looking for her big break

Ideals: Optimist. Flaws: Racist. Bonds: Family, Immigrant, Adventurer. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Elegant Thunder, Female Tabaxi Warrior 7
Medium (6'5") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lavinia Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is portly but not overly obese. Her hair, while still mostly red, has prominent grey streaks. Her gray eyes are passionate and lively.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She always tries to repair and not replace. It was this mentality that drove her into the Barrister business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She's since become an addict/alcoholic.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Fighting, Gifted, Persistence. Flaws: Addict. Bonds: Adventurer. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lavinia Reedfellow, Female Halfling Ranger 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)7 (-2) 11 (+0)10 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. Chalcedony (40 gp). Rich purple corundum (800 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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