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NPC Generator

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Advanced [show]


Juliana Garfield, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her chestnut hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of a Bather, who enjoyed hunting, Juliana was taken on many hunting expeditions. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has dedicated herself to building a better kind of golem.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Gifted. Flaws: Fearful, Insane. Bonds: Adventurer, Nature. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Juliana Garfield, Female Human Monk 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 9
Languages Common, Auran, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Jade (110 gp). Deep blue spinel (200 gp). Chrysoprase (40 gp).


Social Check DCs


Marbas Sly, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His brown hair, when down, is lengthy. His eyes are black and he is always smoking a pipe.

Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Marbas grew up listening to his father's many stories. When Marbas reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends; and wants to open a new tavern

Flaws: Addict. Bonds: Job, Military, Adventurer. Occupation: Bookbinder

Voice: Laughs frequently while speaking

Attributes [hide]

Marbas Sly, Male Tiefling Warlock 12
Medium (5'7") Tiefling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 40 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 7 (-2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 4000 gp. Zircon (50 gp). Emerald (1000 gp). Violet garnet (700 gp). Deep blue spinel (700 gp). Deep green spinel (140 gp). Sard (50 gp). Banded agate (11 gp).


Social Check DCs


Mogg Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many green ritualistic tattoos. He is dressed in earthy colors with a white and green handkerchief worn on his left side. With bright chestnut hair and a scraggly beard. He has several tiny sapphire earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mogg took refuge in the large cave and found the beat up pickaxe and armor he uses now. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Lazy. Bonds: Rich, Job, Nature, Criminal record. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Mogg Northcott, Male Half-Orc Adept 5
Medium (6'3") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 13 (+1)8 (-1)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 2000 sp.


Social Check DCs


Conrad Copeland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Has a crush, Job. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Conrad Copeland, Male Human Druid 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 14 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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