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NPC Generator

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Advanced [show]


Pandjed Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. He sports a flattop crest cut. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Brewer, but he got bored and became a Locksmith. He became a Locksmith soon after.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Optimist, Entrepeneur. Flaws: Addict. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Pandjed Daardendrian, Male Dragonborn Warlock 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)18 (+4) 11 (+0)8 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Giant, Halfling, Celestial, Gnoll
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322222000

Possessions: 800 gp.


Social Check DCs


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.

History: He was born at the edge of vast plains. In his youth he was a Adventurer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting, Athletic. Flaws: PTSD. Bonds: Nature, Adventurer. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Windy Timber, Male Tabaxi Commoner 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)15 (+2) 17 (+3)17 (+3)
Skills Arcana +6, Deception +7
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: Freshwater pearl (10 gp). Canary diamond (3000 gp). Star ruby (500 gp). Blue quartz (10 gp). Rock crystal (80 gp). Onyx (80 gp). Freshwater pearl (10 gp).


Social Check DCs


Oloric Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a brown and black handkerchief worn on his left side. His black hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to unite with his sister

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Job, Family. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Oloric Fallack, Male Dwarf Rogue 7
Medium (4'2") Dwarf, Neutral Good (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 6 (-2)15 (+2)
Skills Acrobatics +6, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +2

Possessions: Tiger eye turquoise (6 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Vadania Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a violet and white handkerchief worn on her left side. She carries a battered longsword and tarnished glaive as well. Her hair is long and red with streaks of golden, and is pulled back with small violet clips. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born into a rich family. She helped her mother out around the business and became quite the natural. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A rival would like her out of the picture; and sabotage a competitor

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Rich, Job, Criminal record. Occupation: Unemployed

Voice: Switch between two voices

Attributes [hide]

Vadania Tealeaf, Female Half-Elf Cleric 1
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 8 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Red spinel (150 gp).


Social Check DCs

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