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NPC Generator

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Advanced [show]


Marastyr Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears just a brown suit. Her auburn hair is smooth and relatively long. She wears large thick round spectacles.

Personality: She likes to make people angry or surprised. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born at the edge of vast mountains. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: To find somewhere to settle down; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Nature, Rich. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Marastyr Stoutale, Female Dwarf Rogue 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Darkwood Buckler.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her bow ready. Her fur is short and beige. Her eyes are likewise amber.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Brewer, but she got bored and became a Weaver. She tends to her Weaver job now, and dutifully fulfills any obligations she has.

Motivation: To be a Brewer again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Justice. Bonds: Immigrant, Job. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Seven In the Wind, Female Tabaxi Warlock 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 13 (+1)12 (+1) 10 (+0)18 (+4)
Skills History +5, Persuasion +8
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13422

Possessions: 900 gp. Rich purple corundum (1300 gp). White opal (1300 gp). Jet (100 gp). Banded agate (16 gp). Smoky quartz (80 gp). Amber (100 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zagga Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, she is not a threatening figure. Her red hair is knotted and matted. Her gray unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also hits on women, regardless of circumstances.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Halfling compassion; and she would like to get married and retire

Ideals: Artistic. Flaws: Disease, Antagonistic, Racist. Bonds: Has a crush. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Zagga Altham, Female Half-Orc Sorcerer 7
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc, Goblin, Celestial
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rrath Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many violet ritualistic tattoos. He wears a black feathered hat and black clothes. He keeps his white hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: Rrath is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Rrath studied abroad. He worked as a nervous Mortician and found it very stressful. He was granted arcane powers by his dying sister.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Job. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Rrath Hampton, Male Half-Orc Warrior 1
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. Red spinel (80 gp).


Social Check DCs

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