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NPC Generator

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Advanced [show]


Hubert Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears rags and sports a simple walking cane. He has moderate length auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence. Bonds: Poor, Adventurer, Criminal record. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Hubert Allerton, Male Human Commoner 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)13 (+1) 16 (+3)10 (+0)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. Moonstone (60 gp). Rhodochrosite (9 gp).


Social Check DCs


Aelar Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears his golden hair up in a very large beehive style do. He has gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Artistic. Flaws: Shy. Bonds: Job. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Aelar Berevan, Male Elf Bard 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Nicor Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is still thick. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Nicor managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Emotional. Bonds: Rich, Criminal record, Military. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Nicor Fate, Male Tiefling Rogue 1
Medium (6'9") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Xappan Quest, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green tunic with white highlights, and long blue pants that bunch up around his shoes. His purple hair is thinning but still full. His fierce red eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Xappan isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Xappan began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Xappan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Rich, Enemies, Criminal record. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Xappan Quest, Male Tiefling Paladin 3
Medium (6'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2900 sp.


Social Check DCs

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