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NPC Generator

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Advanced [show]


Pennie Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of kukris, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Pennie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Pennie's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Pennie and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Pennie Cherrycheeks, Female Halfling Sorcerer 5
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 500 gp.


Social Check DCs


Ahlyssa Gracey, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She wears baggy grey pantaloons and a white scarf. She wears a small hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her sister recently and the two have been together since.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Passionate. Flaws: Insane. Bonds: Religious, Enemies, Family. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Ahlyssa Gracey, Female Human Warrior 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)6 (-2) 16 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Heather York, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a large brown jacket. She keeps her black hair in a pixie cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Heather and her spouse have recently divorced.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic, Impeccable. Flaws: Insane, Antagonistic. Bonds: Criminal record, Debt. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Heather York, Female Human Cleric 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Stealth +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp. 1 Superior lock.


Social Check DCs


Theriatis Berevan, Male Elf [Permalink]

Personal [hide]

Description: This man sports blue clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears his blonde hair down. He has a tattooed face.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theriatis took refuge in the old dungeon and found the beat up hammer and armor he uses now. He now owns his own business.

Motivation: Expand his business; and he desires power and/or immortality

Ideals: Gifted. Bonds: Rich, Adventurer, Nature, Job. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theriatis Berevan, Male Elf Barbarian 8
Medium (5'5") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 70 pp. Moonstone (70 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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