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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hadwisa Lindsay, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. She carries with her a set of axes on her belt, each one with a amber on the hilt. Her moppish white hair is in a traditional bowl cut. Her eyes are likewise blue.

Personality: Calm and collected, she is a well trained Sage. She receives visions of the future at random moments

History: Born in a small village she learned the ways of the warrior from her father. Cursed with lycanthropy at a very young age, Hadwisa has worked very hard to control her curse. She now travels the world, in search of power and loot.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Hadwisa Lindsay, Female Human Aristocrat 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp. Deep green spinel (50 gp).


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, brown cloak. Beneath his clothing is a huge mess of scar tissue. His orange fur is drawn into a tight pony tail with a butterfly scrunchie. His blue unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: Disease, Insane. Bonds: Slave, Adventurer. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Great In the Wind, Male Tabaxi Rogue 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Healer’s kit. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a wide-brimmed hat to cover his moderate length brown hair. He has green eyes.

Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of western immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered singing. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Hedonist, Fearful. Bonds: Rich, Immigrant. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Clive, Male Human Expert 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Findex Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a simple green robe with blue stripes complete with hood. She has a slight overbite and is overall scrawny. She has styled her blue crest well, parting it to the left. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Over the years she perfected her riding and shooting skills. She has achieved small success as a Dyer.

Motivation: To be a Sellsword again; and she is unsatisfied with her job

Ideals: Logical. Flaws: Disease. Bonds: Poor, Nature, Job. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Findex Yarjerit, Female Dragonborn Aristocrat 11
Medium (6'4") Dragonborn, Lawful Good (CR 11)
Armor Class 10
Hit Points 76 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Arcana +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2500 gp. Chrysoprase (40 gp). Black star sapphire (1000 gp). Moss agate (13 gp). Red-brown spinel (60 gp). Jade (60 gp). Peridot (40 gp).


Social Check DCs

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