Cloak Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her spear. Her fur is greying and her face has many wrinkles. She has amber eyes and a brown hat with a white feather.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of southern immigrants she idolized her mother. She was taken from her home at a very young age. She used her abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Bonds: Immigrant, Slave. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.
Mozikth Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He is portly but not overly obese. He has wavy scarlet crest. This red eyed westerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: The child of western immigrants he idolized his mother. He found a children's book about a Dragonborn Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Marry his sister to traveling adventurers; and meet up once more with his childhood friend
Flaws: Disease, Shy. Bonds: Immigrant, Adventurer, Family. Occupation: Mayor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp.
Gargax Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear black tank tops with tan pants. His gold crest is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gargax is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom
Ideals: Justice, Fighting. Flaws: Mundane, Disease. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 8000 cp. Deep blue spinel (400 gp). Aquamarine (400 gp). Coral (50 gp).
Vani Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tight fitting red shirt and pants and is in decent physical shape. She wears her golden hair up. She wears crescent spectacles with a black brim.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: An old rival family wants her found; and meet up once more with her childhood friend
Flaws: Antagonistic, Shy. Bonds: Rich, Adventurer, Family. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!


