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NPC Generator

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Advanced [show]


Furrele Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has dyed her greying white crest a little too much giving a sharp white color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She has always had a great fascination with Gnomish culture. She also is a firm believer in the womanly ideal.

History: Born to a pair of adventurers, Furrele grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels threatened by others; and a strong sense of loyalty to gnomish people

Flaws: Racist, Impulsive, Fearful. Bonds: Adventurer, Criminal record. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Furrele Mohradyllion, Female Dragonborn Sorcerer 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 28 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills Intimidation +7, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1300 gp.


Social Check DCs


Adrik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear grey clothing when he does not wear armor. His chestnut hair is slicked back into a classic pompadour. His brown eyes dart from person to person.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Adrik grew up listening to his father's many stories. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Adventurer, Criminal record. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Adrik Silveraxe, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 6 (-2)10 (+0)
Skills Athletics +1, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His blonde hair is slicked back into a classic pompadour. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north to a Shepherd, Kelter learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Terse. Bonds: Job, Religious, Criminal record. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Kelter Brightmoon, Male Halfling Cleric 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)12 (+1) 17 (+3)15 (+2)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 400 gp.


Social Check DCs


Charles Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of the sun god around his neck, and a whip on his belt. He has silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a great chef.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Athletic, Gifted. Bonds: Enemies, Nature. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Charles Atherton, Male Human Paladin 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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