Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light tan in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.
History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Passionate, Entrepeneur. Flaws: Addict, Insomniac. Bonds: Poor, Job. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 20 (+5) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 31000 sp. Gold dragon comb with red garnet eye (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Nirgel Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. He wears a Stetson hat to hide his balding. His gold eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the east, but his parents moved at a very young age to the north. A freak accident while working with his Hunter mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Disease. Bonds: Immigrant, Job, Criminal record, Adventurer. Occupation: Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 30 pp. Fire opal (900 gp). Silver pearl (40 gp).
Himo Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears violet cloth garments or leather armor. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Himo grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: He's attracted to the PC.
Ideals: Athletic. Flaws: Secretive. Bonds: Has a crush, Adventurer, Job. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Aquan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 5000 sp. Solid gold idol (400 gp). Brass mug with jade inlays (500 gp).
Nora Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely red suit with brown socks and a vest with buckled shoes. Her brown hair is still thick. Her hazel eyes are slightly larger than normal.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She pushes her goals aggressively. She is also a coward if confronted.
History: Her parents moved while she was still in utero so she is the first generation to be born here. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. She moves from town to town, unable to find a place to settle.
Motivation: Revenge; and someone believes her a fraud
Flaws: Fearful. Bonds: Poor, Enemies, Immigrant. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Rock crystal (20 gp). Malachite (7 gp). Golden pearl (60 gp). Jasper (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


