Jebeddo Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a blue costume with the symbols of the four houses of cards on his torso. He has a long red beard with little hanging trinkets. His blue eyes peer out from beneath his broad blue hat.
Personality: This man loves singing and to teach people singing more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Jebeddo was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Artistic, Persistence. Flaws: Impulsive, Depressed. Bonds: Poor. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Just what you see.
Fibblestib Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head. His blonde hair is heavily combed to the left. His fierce gray eyes like to dwell on things.
Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful wizard made him what he is. Fibblestib liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's attracted to the pc
Ideals: Gifted. Bonds: Has a crush, Mentor, Nature, Debt. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
Pog Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long brown hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Pog was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Job, Nature, Religious, Family. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp. 1 Masterwork Common Melee.
Arannis Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a violet suit, blue shirt, and white tie. His auburn hair is kept up in a ponytail inside a Stetson hat. He is baby faced.
Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Extrovert, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Hematite (6 gp). Deep blue spinel (600 gp). 1 Minor magic item.
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