Two Llamas Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat, and carries tridents. He wears a deerstalker hat to cover his moderate length beige fur. His hazel eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Shepherd, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Poor. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5
Possessions: 300 sp.
Myathethil Firahel, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears an entirely tan suit with green socks and a vest with buckled shoes. Her whole body is exceptionally muscular. Her hair is white and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: Overbrimming with self-confidence, Myathethil isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Gifted from a young age, Myathethil studied abroad. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted arcane powers by her dying brother.
Motivation: Retire the richest woman in the south.
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Immigrant, Slave. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 6 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp. Amethyst (80 gp). White pearl (80 gp).
Tod Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a pastel coat with violet slacks. His hair, while still mostly black, has prominent grey streaks. His eyes are gray and catlike.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tod took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Gifted, Athletic. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 39 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 5000 sp. Malachite (14 gp). Tourmaline (50 gp). Iolite (40 gp). Smoky quartz (40 gp). Alexandrite (200 gp). Rhodochrosite (14 gp). Rhodochrosite (14 gp). Alexandrite (200 gp).
Right-Handed Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bristling with hidden weapons, mostly longswords and shortspears. Her fur is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a very good compulsive liar and kleptomaniac.
History: She was born to a criminal king-pin and mafia family While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Soapmaker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is content.
Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 54 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Aquan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: Just what you see.
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