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NPC Generator

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Advanced [show]


Xappan Moral, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is braided into rings. He has a dull look in his black eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Xappan Moral, Male Tiefling Aristocrat 8
Medium (6'10") Tiefling, Neutral Good (CR 8)
Armor Class 7
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 9 (-1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common, Auran, Gnome, Aquan
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +4

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Three Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears dark leathers with embroidery. Her yellow fur is kept up in a ponytail inside a Stetson hat. She wears large thick round spectacles.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels kind of lost in life; and she desires power and/or immortality

Ideals: Joker. Flaws: Terse, Depressed. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Three Treat, Female Tabaxi Monk 10
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 15 (+2)18 (+4)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Jheri Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large green jacket. She keeps her long silver crest kept up in a rat tail. She has several tiny emerald earrings on each ear.

Personality: Aggressive, abrasive, and angry, Jheri embodies much of what other species detest in the Dragonborns. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is greedy; and she is unsatisfied with her job

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Jheri Mohradyllion, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Horza Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light white in addition to tight pants. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Horza is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Fortune-teller profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to get laid; and meet up once more with his childhood friend

Ideals: Extrovert. Bonds: Job, Military, Adventurer, Has a crush. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Horza Sherwood, Male Half-Orc Warlock 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs

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