Dynamic In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a pastel and violet handkerchief worn on her left side. She has wavy lavender fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Dynamic was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Dynamic's mother didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she's repulsed by the pc
Flaws: Insomniac, Racist, Shy, Antagonistic. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 17 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faral Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is dressed in a clean violet cloak covering her clean studded leather and is in decent physical shape. Her auburn hair is braided into rings. Her eyes are violet and catlike.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She works hard and plays hard.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Faral was left her mother's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally; and a strong sense of loyalty to dragonborn people
Ideals: Disciplined. Flaws: Hedonist, Disease, Insane. Bonds: Military. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 30 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 900 gp.
Melissa Kitchur, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is thinning but still full. Her green eyes peer out from beneath her wide-brimmed brown hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Melissa was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Melissa's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Criminal record. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 68 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 1000 gp. Chrysoberyl (110 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Rhodochrosite (15 gp). Silver pearl (110 gp). Blue sapphire (1300 gp).
Lilith Muse, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with Stetson hat. Her white hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Lilith hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Lilith was raised in a hard working conservative environment. While studying, she fell in love. They married and had a daughter. She has achieved small success as a Banker.
Motivation: Sabotage a competitor; and expand her business
Ideals: Artistic, Joker. Flaws: Insane. Bonds: Job, In love. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


