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NPC Generator

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Advanced [show]


Cask Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur is beige and very short. Her hazel eyes are slightly larger than normal.

Personality: She is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her mother raised her in a mountain cabin. A gifted student she started as a Merchant, but she got bored and became a Miner. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is unsatisfied with her job.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Miner

Voice: Raspy

Attributes [hide]

Cask Of Wine, Female Tabaxi Ranger 3
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Raymond Clinton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. His job bores him to no end. He has decided to make it more interesting.

History: Raymond hails from a village terrorized by goblins. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and many goblins want him driven away

Bonds: Job, Adventurer, Criminal record, Enemies, Nature. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Raymond Clinton, Male Human Aristocrat 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)16 (+3) 15 (+2)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Hematite (14 gp).


Social Check DCs


Gerald Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with white socks and a vest with buckled shoes. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is heavily combed to the right. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerald hails from a village terrorized by gnolls. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Gerald managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels kind of lost in life; and revenge

Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record, Enemies, Rich. Occupation: Fisher

Voice: American accent

Attributes [hide]

Gerald Bentham, Male Human Cleric 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)15 (+2) 8 (-1)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp. Brown-green garnet (100 gp). 1 Banded mail.


Social Check DCs


Vanchu Cotton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a white and yellow handkerchief worn on her right side. She has slicked back brown hair. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Vanchu was raised in a hard working conservative environment. A freak accident while working with her Server mother left her crippled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She loathes her own lifestyle; and balancing her hectic life and new adventurer responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Depressed. Bonds: Job. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Vanchu Cotton, Female Half-Orc Aristocrat 1
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 7 (-2)10 (+0)
Skills Medicine +0, Performance +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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