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NPC Generator

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Sekhmet Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is renowned for her bright black dresses and hats. Her hair is cut close to her head. She wears a mask on her face.

Personality: Sekhmet is depressed about a lot of things. She tends to be a nihilist. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sekhmet was born in the south. At a young age she loved to build and create. Cursed with lycanthropy at a very young age, Sekhmet has worked very hard to control her curse. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Retire the richest woman in the south; and she's in love

Ideals: Persistence, Entrepeneur. Flaws: Depressed, Disease. Bonds: Has a crush, Adventurer. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Sekhmet Divinity, Female Tiefling Paladin 4
Medium (5'11") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Black pearl (200 gp). Freshwater pearl (11 gp). Golden yellow topaz (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Zunn Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many white ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He has always had a great fascination with Dwarven culture. The war was a terrible time for him, and Zunn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Zunn was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and a strong sense of loyalty to dwarven people

Ideals: Entrepeneur, Gifted. Flaws: Racist, Depressed. Bonds: Military. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Zunn Willoughby, Male Half-Orc Warrior 2
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills History +3
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 120 gp. 3 Holy water.


Social Check DCs


Three Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of crossbows on her belt, each one with a ruby on the hilt. Her orange fur is still thick. She wears crescent spectacles with a black brim.

Personality: She likes to make people angry or surprised. Three enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She used her abilities to travel the world and help people.

Motivation: Her relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Fighting, Philantrophist, Athletic. Flaws: Antagonistic, Hedonist. Bonds: Family. Occupation: Bricklayer

Voice: Posh accent

Attributes [hide]

Three Shoe, Female Tabaxi Commoner 7
Medium (4'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)12 (+1) 12 (+1)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Nimble Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a pastel shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She sports a flattop fur cut. Her eyes are amber.

Personality: Always inclined to offer people food she seems plenty friendly. She is frequently practicing swordplay.

History: Her mother raised her in a mountain cabin. Through the years after Nimble was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Nimble's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Nimble Of Spirit, Female Tabaxi Cleric 2
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 360 gp.


Social Check DCs

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