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NPC Generator

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Advanced [show]


Baradad Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears just a black suit. His silver crest is braided into rings. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Rich, Slave. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Baradad Wivvyrholdalphiax, Male Dragonborn Fighter 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp. Pink pearl (80 gp).


Social Check DCs


Raam Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: Raam hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He then took over the family business and is one of the better Seamstress for hire.

Motivation: Someone believes him a fraud; and money/treasure

Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Job, Rich. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Raam Clever, Male Tiefling Sorcerer 4
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp. 1 Superior lock. 1 Magnifying glass. 1 Silk rope.


Social Check DCs


Lance Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Interpreter does. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered poetry. He now owns his own business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Morris, Male Half-Elf Rogue 5
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Silver comb with moonstones (200 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (900 gp). A delicate brass dragon egg (80 gp).


Social Check DCs


Anne Crawford, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'8". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a flail. Her brown hair is cut short. Her eyes are green.

Personality: She snorts whenever she laughs or is feeling confident. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of western immigrants she idolized her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and wants to raise her children well

Bonds: Religious, Immigrant, Rich, Family. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anne Crawford, Female Human Fighter 3
Medium (4'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)16 (+3) 9 (-1)17 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan, Gnome
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 15000 cp. Large well-done wool tapestry (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs

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