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NPC Generator

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Advanced [show]


Right-Handed Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He has a moderate pudge and is not very fit. His red fur is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Right-Handed grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Right-Handed Shoe, Male Tabaxi Fighter 4
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 8 (-1)15 (+2)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Anne Tickle, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her warhammer. She has slicked back chestnut hair. She wears large thick round spectacles.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Religious. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Anne Tickle, Female Human Warrior 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 12 (+1)9 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Roger Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light yellow in addition to tight pants. He has a very tight haircut. His fierce green eyes like to dwell on things.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of northern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and to unite with his sister

Ideals: Athletic, Artistic. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Family. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Roger Goltorah, Male Half-Elf Fighter 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Grom Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. He has a silver handlebar mustache and slicked back silver hair. His eyes are brown.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in the north to a Detective, Grom learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he feels threatened by others

Ideals: Fighting, Persistence. Flaws: Shy, Fearful. Bonds: Enemies, Job. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Grom Sutherland, Male Half-Orc Paladin 6
Medium (6'1") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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