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NPC Generator

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Advanced [show]


Lance Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in yellow turtlenecks beneath a grey coat with white slacks. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and sabotage a competitor

Flaws: Depressed. Bonds: Military, Rich, Adventurer, Job. Occupation: Guard

Voice: Stutters

Attributes [hide]

Lance Gracey, Male Half-Elf Barbarian 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp. 1 Holy water. 1 Holy water. 1 Holy water. 7 Acid flasks.


Social Check DCs


Seebo Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears bulky tan painted plate armor. His blonde hair is kept up in a ponytail inside a deerstalker hat. His brown eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Seebo Munggen, Male Gnome Cleric 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


Caeldrim Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in earthy colors with a blue and white handkerchief worn on his right side. His whole body is exceptionally muscular. His red hair is braided into rings. His eyes are likewise violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Caeldrim is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Justice. Flaws: Sensitive. Bonds: Immigrant, Rich, Adventurer. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Caeldrim Withrethin, Male Elf Adept 2
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp.


Social Check DCs


Shax Charm, Female Tiefling [Permalink]

Personal [hide]

Description: 4'10" and muscular, this eastern woman sports green clothing, slightly heavier than average wear. Her long silver hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She is very quiet and rarely speaks above a whisper. She receives visions of the future at random moments

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Shax was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shax decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has decided she is irredeemable; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Miner

Voice: Dark and ominous

Attributes [hide]

Shax Charm, Female Tiefling Warrior 2
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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