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NPC Generator

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Advanced [show]


Theobald Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is well dressed, constantly wearing a brown suit, violet shirt, and blue tie. He has a very tight haircut. He has a dull look in his amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Blacksmith and found it very stressful. He has achieved small success as a Blacksmith.

Motivation: To be a Baker again; and to get a good night's sleep

Ideals: Fighting, Artistic. Flaws: Hedonist, Insomniac. Bonds: Job. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Theobald Sydney, Male Human Rogue 11
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 35 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +7

Possessions: 90 pp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel cloak and cross-gartered black stockings. His fur is cinnamon and very short. His eyes are likewise amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Lone hails from a village terrorized by dire rats. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Criminal record, Job. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Lone Shoe, Male Tabaxi Aristocrat 12
Medium (6'8") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 88 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Vonbin Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He wears a brown shirt with thin black vertical stripes and grey pants. His brown hair and beard is wavy and long. This hazel eyed westerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of western immigrants he idolized his mother. His mother was a soldier and died while he was still young. Vonbin was left his mother's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: Seeks redemption; and he wants nothing more than to rejoin the army

Flaws: Greedy, Impulsive. Bonds: Immigrant, Military, Criminal record. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Vonbin Daerdahk, Male Dwarf Monk 7
Medium (4'2") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp. Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her trident always slung over her shoulder, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her gray fur has been sun bleached extensively. She has gleaming, smiling amber eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich southern family. Her mother took her hunting and taught her how to get in the mind of other creatures. She was granted martial powers by her dying sister.

Motivation: She feels kind of lost in life; and money/treasure

Ideals: Passionate, Gifted. Flaws: Depressed. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Two Llamas Treat, Female Tabaxi Cleric 3
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Darkwood Buckler.


Social Check DCs

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