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NPC Generator

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Advanced [show]


Kite Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is beige and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Locksmith job and began his own company from there.

Motivation: Many giants want him driven away; and he wants revenge against giants

Flaws: Mundane. Bonds: Rich, In love, Job, Enemies. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Kite Prim Posies, Male Tabaxi Adept 7
Medium (5'1") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 7 (-2)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp.


Social Check DCs


Marbas Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears green cloth garments or leather armor. His white hair is still thick. This gold eyed northerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Apothecary, his mother struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by gnolls. Marbas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Opinionated. Flaws: Greedy. Bonds: Slave, Poor, Enemies. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Marbas Compassion, Male Tiefling Aristocrat 2
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Frouse Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Professionalism, Philantrophist. Flaws: Antagonistic. Bonds: Slave, Nature. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Frouse Fapplestamp, Male Gnome Cleric 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Cloud In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman wears a pastel tunic with blue highlights, and long black pants that bunch up around her shoes. Her clothes are grease stained in places. She keeps her red fur in a pixie cut. She has hazel eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was raised in a white middle class family as the only child. She moved from fad to fad and when she turned 15 she discovered music. She inherited the family business which she has now maintained for 8 years.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Immigrant, Job, Slave. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Cloud In the Morning, Female Tabaxi Aristocrat 4
Medium (5'2") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs

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