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NPC Generator

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Advanced [show]


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and has a large brown mantle and cape that has been intricately interwoven into his tan robe. His black hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fargrim took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Mentor, Nature. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Fargrim Graybeard, Male Dwarf Expert 12
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 52 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +3

Possessions: 400 pp. Moss agate (7 gp). Pink pearl (50 gp). Black pearl (800 gp). Deep green spinel (50 gp). White pearl (50 gp). Pink pearl (50 gp).


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'6", this man dresses in collared shirts and wears a proper scarf over his head. His brown fur is still thick. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small desert village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Antagonistic, Fearful, Insane. Bonds: Nature, Adventurer. Occupation: Banker

Voice: Voice breaks

Attributes [hide]

Dagger Grass, Male Tabaxi Adept 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)18 (+4) 13 (+1)18 (+4)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Orc, Celestial, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 330 gp.


Social Check DCs


Ellywick Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her whole body is exceptionally muscular. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She receives visions of the future at random moments

History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Cleric school at a young age so that she could practice her necromantic talents. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC.

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ellywick Maekkelferce, Female Gnome Cleric 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Ignan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp.


Social Check DCs


Vani Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky red painted plate armor, and carries daggers. Her red hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She works hard and plays hard.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She inherited the family business which she has now maintained for 15 years.

Motivation: Further expansion of business; and balancing her hectic life and new layabout responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Job, Mentor. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Vani Goodearth, Female Halfling Aristocrat 2
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs

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