Ralf Denholm, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear grey pants and tee shirts. With a patchy black beard and wild black hair. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Shy. Bonds: Military, Poor. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Antitoxin.
Ur-Dag Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, and carries flails. His hair, while still mostly black, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Mundane. Bonds: Family, Job. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp. Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).
Umpen Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears a fine chain shirt which he covers with blue colored cloaks and clothing. His clothes are grease stained in places. With bright chestnut hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He dislikes all the random violence that takes place in the north. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Pacifist, Fighting, Joker. Bonds: Poor, Immigrant. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 53 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Black pearl (600 gp). Citrine (30 gp). Citrine (30 gp). 1 Minor magic item.
Fenriz Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green Stetson hat and green clothes. He sports a flattop hair cut. His eyes are black.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Fenriz was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy; and money/treasure
Ideals: Impeccable, Entrepeneur. Bonds: Military, Rich. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 14)
Armor Class 8
Hit Points 98 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 15 (+2) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Terran, Celestial
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +2
Possessions: 1100 pp. Lapis lazuli (16 gp). Chalcedony (70 gp). Lapis lazuli (16 gp). Star rose quartz (70 gp). Rhodochrosite (16 gp). Blue star sapphire (1600 gp). Eye agate (16 gp). Silver pearl (60 gp). Emerald (1600 gp). Eye agate (16 gp). Deep green spinel (60 gp). Blue sapphire (1600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

