Reirak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, grey cloak. He keeps his long silver hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reirak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reirak. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: He has a crush on the local Detective; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Criminal record, Job, Has a crush. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 gp. 1 Good lock.
Azzakh Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His crest is rusty and curly. He has gleaming, smiling red eyes.
Personality: He is overprotective of those who hire his services. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 8 years old his parents immigrated from the west. Azzakh was born on a far western mountains where he grew up under the tutelage of his father, an expert Armorer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Gifted. Bonds: Guardian, Immigrant, Adventurer, Has a crush. Occupation: Armorer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp.
Manea Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses like a well dressed Carpenter does. She wears her dark red hair down. Her red eyes are passionate and lively.
Personality: She never swears and excessively uses polite adverbs when speaking. She is afraid of women and trembles around them
History: A powerful necromancer made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Manea grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manea. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To be a Glassblower again; and balancing her hectic life and new carpenter responsibilities is difficult
Ideals: Optimist. Flaws: Shy. Bonds: Job, Mentor, Criminal record. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 sp.
Marastyr Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is black and very short. She has a tattooed face.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Monk school at a young age so that she could practice her divine talents. She has been saving her money to try and buy her sister's freedom.
Motivation: Many giants want her driven away; and doesn't want to be a actor and was forced into it by her family
Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Family, Enemies. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 11)
Armor Class 13
Hit Points 70 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 500 gp. Silver comb with moonstones (400 gp). Jeweled anklet (1000 gp).
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