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NPC Generator

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Advanced [show]


Nissa Ningel, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has a large blue mantle and cape that has been intricately interwoven into her yellow robe. She wears a wide-brimmed hat to hide her balding. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born in a small forest village. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Nissa Ningel, Female Gnome Commoner 5
Small (3'2") Gnome, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Markosian Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear black tank tops with blue skirt. She has red hair. She is baby faced.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She has achieved small success as a Spice Merchant.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Athletic. Flaws: Emotional. Bonds: Family, Rich, Job. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Markosian Blur, Female Tiefling Ranger 8
Medium (6'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Medicine +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100000 cp.


Social Check DCs


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She wears her white hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She misses her home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has never given up on her dancing dream.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Artistic, Optimist. Bonds: Immigrant, Religious, Criminal record. Occupation: Servant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mardnab Folkor, Female Gnome Ranger 14
Small (3'1") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 129 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)10 (+0) 11 (+0)7 (-2)
Skills Athletics +8, History +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Solid gold idol (1000 gp). Jeweled gold crown (4000 gp). Embroidered and bejeweled glove (1000 gp). A roughly beaten golden orb (150 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (3000 gp). Jeweled electrum ring (4000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Werydd Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing a long, brown, dusty cloak. She has wavy chestnut hair. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gifted from a young age, Werydd studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Doesn't want to be a Laborer and was forced into it by her family; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Criminal record, Family. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Werydd Daraln, Female Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 18 (+4)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 70 gp.


Social Check DCs

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