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Advanced [show]


Darrow Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He usually wears his white robe and has his scimitar always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. He has gleaming, smiling violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a white middle class family as the only child. He worked as a nervous Junk Dealer and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Sabotage a competitor; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Slave, Job, Criminal record. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Darrow Quickstep, Male Halfling Wizard 8
Small (2'10") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling, Auran, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manea Moral, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is well dressed, constantly wearing a black suit, grey shirt, and yellow tie. Her long silver hair is drawn into a two foot long braid. She has several tiny aquamarine earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Detective

Voice: Whispers

Attributes [hide]

Manea Moral, Female Tiefling Fighter 8
Medium (5'3") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 31 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)13 (+1) 14 (+2)15 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 11000 sp. Rhodochrosite (8 gp). Deep blue spinel (1300 gp). Star rose quartz (60 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She carries a battered longbow and tarnished club as well. She wears a broad hat to cover her moderate length white hair. Her violet eyes dart from person to person.

Personality: She is irascible and easily irritated. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Susannah hails from a village terrorized by giants. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Susannah took refuge in the large cave and found the beat up club and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by giants. Susannah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Susannah Shupe, Female Half-Elf Monk 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Altho Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears just a white suit. Beneath his clothing is a huge mess of scar tissue. His red hair is smooth and relatively long. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was taken as a slave by a traveling circus and forced to perform He was granted arcane powers by his dying sister.

Motivation: Revenge.

Ideals: Joker, Gifted. Bonds: Slave, Religious, Enemies. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Altho Jamjar, Male Halfling Fighter 15
Small (3'3") Halfling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 108 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2

Possessions: 7000 gp. Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1100 gp). Brass mug with jade inlays (600 gp). Fire opal pendant on a fine gold chain (1100 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.


Social Check DCs

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