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NPC Generator

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Advanced [show]


Tethren Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a white low-cut shirt, and a top hat upon his head. He carries a battered monstrous two handed axe and tarnished sickle as well. His black hair is thinning but still full. His black eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a necromancer, Tethren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tethren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Passionate, Logical. Flaws: Fearful. Bonds: Mentor. Occupation: Sculptor

Voice: Old Prospector

Attributes [hide]

Tethren Fealty, Male Tiefling Aristocrat 7
Medium (6'4") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arannis Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Greedy, Fearful, Disease. Bonds: Job, Criminal record. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Arannis Blum, Male Half-Elf Ranger 8
Medium (4'11") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 73 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)13 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Sard (40 gp).


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin green vertical stripes and blue pants. He has a slight overbite and is overall scrawny. His moppish auburn hair is in a traditional bowl cut. His fierce violet eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a brothel owner, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Insane, Impulsive, Greedy. Bonds: Mentor, Job. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Bard 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Giant, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 pp. Golden pearl (130 gp). Amethyst (130 gp).


Social Check DCs


Nim Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft red waves gently in the breeze, and sports empty pouches on his belt. His blonde hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Nim has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Persistence. Flaws: Insane, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Nim Martell, Male Half-Elf Bard 6
Medium (5'6") Half-Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs

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