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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Symma Offund, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear flannel, and carries monstrous two handed axes. Her white hair, when down, is lengthy. She has a dull look in her gray eyes.

Personality: A skeptical and narcissistic woman, Symma's first love is herself. Her second love is also herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born in the east her family was never financially stable. She was an apprentice working in her father's forge. She has achieved small success as a Hunter.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new hunter responsibilities is difficult

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Symma Offund, Female Gnome Monk 5
Small (3'0") Gnome, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Investigation +5, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp. Peridot (70 gp). Eye agate (10 gp). Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs


Oriff Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress), and she perpetually has her greataxe ready. With wild chestnut hair. Her violet unseeing eyes seem to look past you.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Performer father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Fighting, Joker. Flaws: Disease, Shy. Bonds: Religious. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Oriff Brawnanvil, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp. 1 Chain shirt.


Social Check DCs


Heather Colton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'5" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. She wears a deerstalker hat to cover her moderate length chestnut hair. Her amber eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She is harsh and unforgiving.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Slave. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Heather Colton, Female Human Warrior 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 18 (+4)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Halimath Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Disciplined. Bonds: Religious, Rich. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Halimath Tao, Male Half-Elf Ranger 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Blue quartz (9 gp). Onyx (70 gp).


Social Check DCs

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