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NPC Generator

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Advanced [show]


Sannl Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her silver hair is cut jaggedly and amateurishly. She has green eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: When she was but 3 years old her parents immigrated from the north. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Meet up once more with her childhood friend.

Ideals: Entrepeneur, Fighting, Philantrophist. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Sannl Rubyeye, Female Dwarf Fighter 4
Medium (3'11") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Sylvan, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 370 gp.


Social Check DCs


Hobart Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fighting clothing, which leaves very little to the imagination. His hair is always cut to a buzz. He has blue eyes and a white hat with a green feather.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying sister.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Hobart Appleblossom, Male Halfling Cleric 9
Small (3'2") Halfling, Lawful Good (CR 9)
Armor Class 15
Hit Points 17 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 5 (-3)7 (-2) 4 (-3)13 (+1)
Skills Acrobatics +7, Animal Handling +0
Senses Passive Perception 7
Languages Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 gp. Violet garnet (500 gp). Deep blue spinel (500 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Black pearl (500 gp). Sardonyx (80 gp). Tourmaline (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Iados Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'6" southern man, he typically wears green cloth garments or leather armor. His hair is short and black. He has red eyes and a green hat with a white feather.

Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his writing dream.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Family, Job. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Iados Luck, Male Tiefling Rogue 5
Medium (6'6") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Full Plate.


Social Check DCs

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