Fibblestib Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean blue cloak covering his clean studded leather. His silver hair is thinning but still full. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Fibblestib hails from a village terrorized by illithids. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he's looking for his big break
Flaws: Shy. Bonds: Rich, Enemies, Job, Adventurer. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Krimmon Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a weathered and beat up set of banded mail beneath an oversized red coat. Beneath his clothing is a huge mess of scar tissue. His golden hair is smooth and relatively long. He has a dull look in his hazel eyes.
Personality: Calm and collected, he is a well trained Courier. He is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Courier like his mother before him.
Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and wants to open a new tavern
Flaws: Shy. Bonds: Slave, Job, Mentor. Occupation: Courier
Voice: Rolls R's
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tan armored body suit, with a simple black line shooting up and back down. Her long blonde hair is drawn into a two foot long braid. Her hazel eyes lackadaisically let the world flow into them.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Immigrant. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Halfling, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 60 pp. Sardonyx (30 gp). Alexandrite (200 gp). Malachite (14 gp). 1 Minor magic item.
River Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has a large brown mantle and cape that has been intricately interwoven into her blue robe. Her cinnamon fur, when down, is lengthy. Her yellow eyes have a joyful gleam in them most of the time.
Personality: She loves telling others what to do and how they should feel about things. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world; and she's looking for her big break
Ideals: Opinionated, Logical. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!


