Mugrunden Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a yellow scarf, and he perpetually has his bow ready. His crest is scarlet and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and his religion dominates his actions
Ideals: Fighting, Gifted. Bonds: Nature, Family, Religious. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 41 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Ignan
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 900 gp.
Eberk Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Eberk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Eberk's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and his religion dominates his actions
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Adventurer, Religious. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Vanchu Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 5'10" and wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her nunchaku. Her right hand appears badly burned and disfigured. Her golden hair is knotted and matted. Her green eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Vanchu is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Vanchu was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Roofer they were divorced and she won custody of their daughter. She worked as a Beggar, and she later adopted a second daughter.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Ideals: Joker. Bonds: Poor, Family. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Sardonyx (30 gp). Carnelian (30 gp).
Murook Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She keeps her long silver hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Murook speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Gifted from a young age, Murook studied abroad. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable, Justice, Gifted. Bonds: Religious. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp. Violet garnet (700 gp). Star rose quartz (20 gp). Red spinel (100 gp). Star ruby (1100 gp).
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