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NPC Generator

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Advanced [show]


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop fur cut. Her green eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a poor family in the city she treasured whatever gifts she got. Great abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To pay off her debts; and to reunite with her old friends

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Poor, Adventurer, Debt. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Great On the Water, Female Tabaxi Warrior 3
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Theobald Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His chestnut hair has been sun bleached extensively. He has several tiny amber earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Theobald Netyoive, Male Half-Elf Druid 4
Medium (5'3") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)15 (+2) 10 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 3 Antitoxin. 2 Holy water. 6 Acid flasks.


Social Check DCs


Azaki Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright blue suits and hats. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. A freak accident while working with his Shipwright mother left him crippled. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud.

Flaws: Disease. Bonds: Immigrant, Enemies, Religious, Mentor. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Azaki Withrethin, Male Elf Expert 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Zaffrab Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" northern man, he typically wears blue cloth garments or leather armor. He keeps his golden hair in a pixie cut. His eyes, though not visible through his cowl, are violet.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Flaws: Fearful, Insane. Bonds: Enemies, Nature, Adventurer. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Zaffrab Waggletop, Male Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp. White pearl (100 gp).


Social Check DCs

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