Silent Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who sports pastel clothing, slightly heavier than average wear. She has styled her red fur well, parting it to the left. Her copper eyes lackadaisically let the world flow into them.
Personality: She snorts whenever she laughs or is feeling confident. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk.
Ideals: Entrepeneur, Gifted. Bonds: Adventurer. Occupation: Apothecary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 14)
Armor Class 10
Hit Points 43 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 1000 gp. Jeweled electrum ring (6000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). An abacus with copper, silver and gold markers (100 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Sapphire pendant on gold chain (3000 gp).
Oblar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light white in addition to tight pants. His chestnut hair has been sun bleached extensively. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Oblar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Oblar's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.
Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Military, Adventurer, Criminal record. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 29 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 20000 cp.
Bolhild Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her skin is fair and her fingers are delicate and long. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are green and catlike.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born blind and as such lacked many opportunities for work. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the west.
Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Poor, Family. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp. Amber (90 gp). 1 Masterwork Common Ranged Weapon.
Frouse Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His golden hair is kept up in a ponytail inside a top hat. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the south. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of southern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Navigator for hire.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Fighting. Bonds: Nature, Immigrant, Job. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


