Three Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her fur is beige and curly. She wears round tiny glasses practically rammed into her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker. Bonds: Immigrant, Rich, Nature, Criminal record. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 111 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Citrine (60 gp). Deep green spinel (90 gp). Lapis lazuli (6 gp). Blue quartz (6 gp). Alexandrite (500 gp). Malachite (6 gp). 1 Minor magic item.
Aura Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. She wears her black fur down. Her yellow eyes are slightly larger than normal.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the north. One day when Aura was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Aura was heart-stricken from the event, and her father started working long hours to provde for them. Due to her spouse's obsession with being a Healer they were divorced and she won custody of their daughter. She worked as a Banker, and she later adopted a second daughter.
Motivation: To unite with her sister; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Immigrant, Family. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Hematite (13 gp). Onyx (40 gp). White pearl (100 gp).
Fenriz Gift, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His dark red hair is heavily combed to the left. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Fenriz was born the youngest of three triplets. A freak accident while working with his Merchant mother left him crippled. By chance he met his sister recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Addict, Disease. Bonds: Adventurer, Family. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 0 |
Possessions: 40 gp.
Olunt Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of the four houses of cards on his torso. He is portly but not overly obese. His chestnut hair is styled in orderly dreadlocks. He has green eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast forest. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Optimist. Bonds: Poor, Enemies, Nature, Criminal record. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!


