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NPC Generator

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Lvl.
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Advanced [show]


Paymon Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are silver.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a pair of adventurers, Paymon grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Paymon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Paymon. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Bonds: Enemies, Adventurer, Criminal record. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Paymon Anarchy, Male Tiefling Wizard 8
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 110 pp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp).


Social Check DCs


Bernard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small desert village. His childhood dream was to be a Fletcher, but he was a colossal failure. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Insomniac. Bonds: Poor, Job, Has a crush, Nature. Occupation: Apothecary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bernard Tyndall, Male Human Monk 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 80 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Verna Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red clothing when she does not wear armor. She carries with her a set of daggers on her belt, each one with a opal on the hilt. She has slicked back red hair. Her brown eyes have a joyful gleam in them most of the time.

Personality: She speaks before she thinks and is too direct. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. Her arcane abilities were realized during a raid on her village. She has never given up on her singing dream.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Fighting, Gifted, Artistic. Flaws: Impulsive, Racist. Bonds: Rich. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Verna Wildheart, Female Halfling Adept 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 290 gp. Jet (50 gp). Rose (40 gp). Bloodstone (40 gp).


Social Check DCs


Bernard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His moppish red hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Slave, Adventurer. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Bernard Staurheim, Male Human Monk 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Azurite (11 gp).


Social Check DCs

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