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NPC Generator

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Advanced [show]


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown hair is smooth and relatively long. His eyes are violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south his family was never financially stable. Vondal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vondal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To find somewhere to settle down; and he is content

Ideals: Athletic. Flaws: Mundane. Bonds: Immigrant, Poor, Criminal record. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Vondal Aranore, Male Dwarf Adept 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp.


Social Check DCs


Dagger Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man prefers to wear pastel pants and tee shirts. He has dyed his greying orange fur a little too much giving a sharp orange color. He has green eyes and a pastel hat with a green feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His job bores him to no end. He has decided to make it more interesting.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dagger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dagger. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Opinionated, Gifted. Bonds: Adventurer, Criminal record. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Dagger Of Ivory, Male Tabaxi Fighter 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 107 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Perception +5, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: Brass mug with jade inlays (600 gp).


Social Check DCs


Spring Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing the road beaten gear of a warrior. Her beige fur has been sun bleached extensively. She wears a mask on her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She would rather hide behind her crafts than deal with other people.

History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic, Shy. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Spring Peak, Female Tabaxi Rogue 6
Medium (6'3") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)13 (+1) 10 (+0)16 (+3)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Herleva Appleton, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears brown leather gloves, a brown jacket, and tight pants. With wild golden hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is used to getting what she wants. In part because she is a meticulous planner.

History: She is the product a well kept family trust fund and as such has never really known need. In her 10th year, her parents were killed by a gnolls raid, leaving Herleva alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Justice, Professionalism. Bonds: Rich, Enemies, Family. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Herleva Appleton, Female Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50 pp.


Social Check DCs

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