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NPC Generator

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Advanced [show]


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown top hat and brown clothes. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His orange fur is thinning but still full. He has a dull look in his blue eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also hits on women, regardless of circumstances.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality

Bonds: Criminal record, Has a crush, Nature, Rich, Adventurer. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Trail On the Water, Male Tabaxi Expert 9
Medium (5'0") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)17 (+3) 17 (+3)10 (+0)
Skills Deception +3, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Terran, Auran
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Krimp Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Military. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Krimp Westbrook, Male Half-Orc Adept 2
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1500 sp. Sard (30 gp). Rhodochrosite (12 gp). 1 Half-Plate.


Social Check DCs


Jelenneth Paxton, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a large violet mantle and cape that has been intricately interwoven into her grey robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her brown hair is lengthy and is close to two feet long. Her amber eyes lackadaisically let the world flow into them.

Personality: She snorts whenever she laughs or is feeling confident. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day; and to be a shoemaker again

Ideals: Fighting. Bonds: Has a crush, Criminal record, Job. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Jelenneth Paxton, Female Half-Elf Ranger 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Brown-green garnet (110 gp).


Social Check DCs


Justin Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Justin is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Justin Melancon, Male Half-Elf Wizard 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 6 (-2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common, Elven, Infernal, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 40 gp. Solid gold idol (400 gp). 1 Masterwork Common Melee.


Social Check DCs

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