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NPC Generator

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Advanced [show]


Bendoo Chester, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern woman wears white painted combat armor at almost all times. With wild black hair. Her face is covered beneath a completely black helmet.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Bonds: Religious, Mentor. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Bendoo Chester, Female Half-Orc Rogue 3
Medium (5'11") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Dûsh Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male dresses in white turtlenecks beneath a grey coat with green slacks. He is tall, broad shouldered and powerfully built. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling gray eyes.

Personality: He dislikes all the random violence that takes place in the west. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Stableman, Dûsh learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Pacifist, Entrepeneur. Bonds: Job. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Dûsh Dumph, Male Half-Orc Warlock 3
Medium (5'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 10000 cp. 1 Bullseye lantern.


Social Check DCs


Mozikth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. He has red eyes.

Personality: He snorts whenever he laughs or is feeling confident. Mozikth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Mozikth was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Mozikth was born on a far eastern plains where he grew up under the tutelage of his father, an expert Blacksmith. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Mozikth Orexijandilin, Male Dragonborn Cleric 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)6 (-2) 14 (+2)17 (+3)
Skills Deception +6, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1400 gp. Silver ewer (70 gp). Gold and topaz bottle stopper cork (1400 gp).


Social Check DCs


Marbas Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is kept up in a ponytail inside a broad hat. His red eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a brothel owner, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and expand his business

Ideals: Fighting, Artistic. Flaws: Cynical. Bonds: Mentor, Job. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Marbas Cheer, Male Tiefling Warlock 8
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 11 (+0)21 (+5)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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