Azzakh Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying silver crest a little too much giving a sharp silver color. His eyes are gold and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.
History: Azzakh lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.
Motivation: He feels threatened by others; and doesn't want to be a detective and was forced into it by his family
Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Family. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Merihim Sage, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. His black eyes are passionate and lively.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Job, Poor. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 137 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Giant, Druidic, Celestial
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: 900 pp. White opal (1000 gp). Carnelian (50 gp). Lapis lazuli (5 gp). Rose (50 gp). Peridot (50 gp). Red-brown spinel (120 gp). Violet garnet (1600 gp). Amber (120 gp). Jasper (50 gp). Deep blue spinel (1600 gp). Blue quartz (5 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Blue star sapphire (1000 gp). Rhodochrosite (5 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Golden pearl (120 gp). Violet garnet (1600 gp). Deep blue spinel (1600 gp). Silver pearl (120 gp). 1 Medium magic item.
Osco Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of shields on his belt, each one with a opal on the hilt. His hair is cut close to his head. His eyes are a pleasant gray.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. A gifted student he started as a Hunter, but he got bored and became a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Fighting, Impeccable. Bonds: Immigrant, Rich, Job. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 4 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. White opal (400 gp). Golden pearl (130 gp). Red spinel (130 gp).
Nirgel Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has done his best to style his blue hair to look like a famous performer. He has a dull look in his red eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Nirgel was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nirgel's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 95 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 400 pp. Deep blue spinel (800 gp). Blue quartz (15 gp). Moonstone (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!

